Art of Software Reuse
  • About
  • Introduction
  • Why Do Reuse Efforts Fail?
    • Common Pitfalls
    • Conway's Law
    • Care About Risks
    • Pursuing Perfection
    • Lack of Domain Focus
    • Entropy
  • Tenets
  • Success Factors
    • Revisit Assumptions
    • Communicate, Constantly
    • Collaborate
    • Review Code
    • Be Domain Driven
    • Target Quick Wins
    • Reduce Friction
    • Document
    • Build for Immediate Use
    • Address Support Needs
    • Managing Complexity
  • Practices
    • Minimise Jargon
    • Leverage Interception Points
    • Delay Commitment
    • Never Waste A Production Incident
    • Be Disciplined
    • Be Demand Driven
    • Continuous Alignment
    • Iterate, Iterate, Iterate
    • Build a Product Line
    • Understand Lack of Reuse
  • Design
    • Wrap Legacy APIs
    • Think Products, Not Applications
    • Identify Common Needs
    • Create Common Connectivity Components
    • Consistent APIs
    • Manage Domain Variations
    • Evolve Functionality Iteratively
    • Offer Reusable Assets with Multiple Interfaces
    • Leverage Services Across Functional Flows
    • Mediate Service Requests & Responses
    • Refactoring
    • Abstract Utility Functions
    • Reduce Technical Debt
    • Facilitate Extensibility
    • Encapsulate Variations Using Patterns
    • Understand Adoption Barriers
    • Ease Testability
    • Supportability
  • Tips
  • Resources
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  1. Success Factors

Target Quick Wins

PreviousBe Domain DrivenNextReduce Friction

Last updated 5 years ago

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Systematic reuse initiatives don’t have to be big-bang events preceded by a lot of noise. It can be done quietly – project by project with a resolute focus on getting targeted wins, the key being discipline – not technology. The most fundamental question to ask your teams – do they have the basics in place? Specifically:

  1. How do they go from requirements to design – is there a set of known patterns and frameworks that will anchor the design? If so, ensure every project is aware of these and when appropriate leverages them in the design.

  2. Are there trust issues with the software being produced by the sister teams? Before you dismiss this as a ‘soft’ issue – remember, your developers and development leads are human and need healthy social relationships at work before they let others influence them. Influence translates to systematic reuse – not occasional but project after project.

  3. What happens in cases where a project develops a lot of potentially reusable code – who knows about their existence outside the immediate development team? who is going to be accountable for appropriate teams to leverage this work? If you don’t know the answers – don’t be surprised that your software solutions are siloed. No getting around

  4. Do you send project updates and accomplishments like many development teams? Most of the time, the target audience is management and the intended message is to gloat how successful the delivery was. Celebrate and reward your teams but also take the time to reflect on two additional themes: did we best utilize the organization’s existing software assets – that includes prior requirements, component libraries, frameworks, services, and patterns? and did we contribute back to the organization’s repository of shared software assets? These aren’t tough questions to ask but you will be surprised by the answers!

  5. What are the biggest roadblocks to sharing software assets? it’s communication or organization structure or code quality or learning curve or integration ease (or all of them!). Go to the scene of action – spend time pair programming with developers to empathize their circumstances. Watch them struggle to get something to play well in their IDE or plain compile or execute with a myriad tweaks. Don’t assume – collect evidence and focus your improvement efforts on making their lives better.

Conway’s Law
Don’t assume